Future Artistic Minds

For Future Artistic Minds (FAM) participants, we guided two workshops and offered a follow-up session to finalize projects. Workshops were designed around the following topics: 

  • 3D modelling using plasticine + 3D scanning with KIRI Engine and Scaniverse (see our scanning documentation for more information on the scanning apps we chose to bring to community) 
  • 3D modelling with SculptGL (a free, browser-based modeling software, see our modeling documentation for more information on the modeling software and apps we tested) 

    Plasticine modelling

To introduce participants to working in 3D scanning, we invited them to create a plasticine sculpture.  They subsequently scanned their plasticine models and createdto translate these into 3D digital models that were imported into SculptGL for further manipulation. KIRI Engine and Scaniverse were used because of shorter processing time, ease of sharing files between applications, and compatibility of file import/export with SculptGL.  Participants also sculpted ‘digital clay’ in SculptGL and created new 3D models from scratch.  

A few of the models were tested in the augmented reality experiences using the app Adobe Aero.  A collection of the FAM models will be presentedd in the shARed spaces app in the Experiences gallery (in Fall 2024).  

Plasticine model imported into 3D modelling software


Technical notes 

Diffuse image textures (“save diffuse”) needed to be exported from SculptGL along with the OBJ mesh to capture any digital painting that had been created for the 3D models made entirely in SculptGL or added to existing textures to the imported scans. It was later discovered that Adobe Aero will not display image textures from scans manipulated in SculptGL; however, it will display “paint” textures which are embedded as well as the original unmanipulated scans. ShARed spaces is able to display the manipulated scans with the exported diffuse image texture because these are added manually in our app upload process. Adobe Aero takes the following 3D file formats: OBJ, Collada (DAE), 3DS, and FBX. ShARed spaces also works with OBJ and FBX files. For this particular workflow, we used Aero/shARed spaces and not Hoverlay because SculptGL does not export GLB or GLTF which are the 3D file types accepted by Hoverlay—see the Mosquito First Nation pathway for the use of Hoverlay. 



Scan the QR Codes below to experience the 3D models created with Future Artistic Minds. 

Five QR codes